Leprechaun
Species: Leprechaun. Breed/Type: Leprechaun. Class: Enchanted (mammal). Align: 01-50: Evil, 51-00: Good. In any case, Leprechauns are neutral, apathetic, thinking for themselves above all other creatures. Gender: 01-50: Female, 51-00: Male.
Level: 31. Damage-Points: 3,100.
Number encountered: 1.
Experience-Points: 6,200.
Characteristics:
Awareness: Hearing: 45, Sense of Smell: 30, Sixth Sense: 40, Taste: 30, Touch: 45, Vision: 45,
Charisma -: Appearance: 30, Speech: 30, Constitution: 200, Coordination: 130, Dexterity: 80, Intelligence: 40, Mental-Strength: 120, Strength: 40 (this creature is not muscular looking), Wisdom: 40.
Movement:
Flying: Can't. Grounded: 45. Swimming: 15.
Luck: 600 This creature will have a 50% chance of not losing its next physical turn for using luck.
Oxygen-Points: 360.
Blood-Points: 210.
Attacks:
As weapon wielded. A leprechaun will use a weapon from its treasure hoard. It will always use the best items within its treasure stash to aid in its success.
Defense: 130. Offense: 80.
Treasure: %Roll needed to have money and treasure:
100% chance. Roll on the following to know the treasure this Leprechaun has:
White-gold -- : 4-D4 x 120
Yellow-gold - : 3-D4 x 80
Black-gold -- : 2-D4 x 40
Treasure item(s):
Rare ---------- : 1-D12 +1
Legendary -- : 1-D4 +1
Note: The Leprechaun will also have a chance of possessing extra treasure:
35% chance of having 1-D4 Artifacts
55% chance of having 1-D10 +5 random Gems.
25% chance of having 1-D4 +3 random Special Gems.
25% chance of having 1-D2 Oracles.
15% chance of having 1-D2 Relics. Note: There are never two of the same Relic unless
specifically stated in the Relic item's description).
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Emerald-green. Eye shape: Sharply slanted (as an Aldarian elf). The eyes of the females are most captivating an beautiful to look upon. Height: Female: 5'-2", Male: 5'-8". Posture: Biped. Hair color: Auburn. Hair texture: The Leprechaun will only cut his or her hair if it grows past waist length. When thieving, this creature will braid and tie up the hair to keep it from getting in the way. Skin color: Beige. Skin texture: As an Aldarian Elf. Weight: Female: 110 lbs., Male: 130 lbs.
Dislikes ----- : The Leprechaun, although peaceful and good-natured will become panicked and rash when he or she discovers the presence of the Tichin, for the Tichin prey upon the wealth of the Leprechaun undaunted by the dangers of doing so. As the common rich man dislikes the Leprechaun, so does the Leprechaun dislike the Tichin.
Disposition - : Leprechaun are quite the jovial race. They find much pleasure in social dialogue, no matter how fake it may be. They love to play games. When a Leprechaun is encountered roll on the following chart:
%Roll: Specific encounter information:
01-02: Another of the same gender will be with the encountered Leprechaun.
Probably a brother, close relative, or rarely, a sister come to visit.
03-04: He or she will have a 90% chance (11+ roll) of having a "friend" of
the opposite gender present.
05-95: Leprechaun encountered is alone and out thieving.
96: Leprechaun encountered is observing a thief in the action of using his or her abilities.
97: Leprechaun is with his or her soul-mate, enjoying their time together. This is when
they will both have a penalty of -25 on all awareness-type checks.
98: Leprechaun is alone and at home.
99: Leprechaun is captured by a creature. Roll a random encounter from the region
Leprechaun is encountered within, making sure the encounter rolled could and
would be able to capture it.
00: Encounter a Female Leprechaun with her infant.
Leprechauns love the thrill of the chase, whether it be social, political, religious, Etc., they love "The Game" as they call it. If things do not go their way, they will attempt to capture and dominate the situation, even to the point of great disruption.
The Leprechaun is not a murderer. In fact they detest death and bloodshed, though they will defend themselves with the use of force if necessary.
Fears -------- : Being captured, or encased in a solid material. The Leprechaun is highly claustrophobic.
Habitat ------ : All regions.
Immunities - : Beguile (natural), Breath (does not need oxygen to live), Consciousness (this creature is sleepless), Death (abilities and magics), Disease, Fear, Gases, Magic, Mental-attack, Mind alterations, Pain, Petrification, Poison (all types), Shock, Sickness, Spiritual-attack, Stun.
Life-span --- : Immortal, though this creature can be slain.
Likes -------- : Treasure in any shape or form. Anyone who gifts a Leprechaun with much treasure will become a friend. Much treasure means . . . MUCH TREASURE (not a little).
Needs ------- : None.
Note --------- : The bounty on a Leprechaun is remarkably high, sometimes fetching a price of up to 100 black-gold.
If a Leprechaun sees a thief in action, he or she will watch this thief (usually closely and intently). If impressed by what the Leprechaun sees, it will come to that thief and offer a personal apprenticeship. Usually, the Leprechaun will feel the insatiable need to "better" the thief he or she is observing.
Note:
A Leprechaun will NEVER interfere with another thief in the process of thieving. Thieving is sacred and holy to the Leprechaun, and should not interfered with unless the thief he or she is watching is in danger of failing, or being caught (even then, the Leprechaun will attempt to give unseen aid and support, all the while continuing to observe).
Special Abilities:
Divine Favor: Spirit of the Warwindfall (+3 actions that are "instant" per turn).
Thief abilities: The Leprechaun has all known thieving abilities, and is not required to use ability-points to invoke them (it is natural for them).
Regeneration: 3-D10 physical damage, blood and oxygen-point loss per turn.
Special Defenses:
This creature has the following resistances:
Acid: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Cold: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Earth: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Electricity: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Enchantment: 50%
Fall: 50%
Fire: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Illusion: 50%
Manipulation (physical): 50%. If physically gripped, tackled, held, etc., there will be a 50% chance of this creature slipping out of it.
Nature: 50%
Paralysis: 50%
Physical damage: 90%
Sleep: 50%
Stun: 50%
Tracking: There will be a 50% chance of another failing instantly when attempting to track this creature.
Trap: There will be a 50% chance of another failing instantly when attempting to trap this creature.
Water: Causes only ½ damage, and only has ½ the normal effects (rounded down).
Special Offenses:
Thieving abilities only. This creature has all thieving abilities and can use them at will.
Susceptibilities and Weaknesses: Leprechauns have a strong sense of claustrophobia, panicking and losing all wit and charm when captured. They simply lose their heir of calm and control when they know they are captured. However, this does not mean they are not yet sharp-witted and cunning.
This creature is remarkably greedy.
The Leprechaun is naturally susceptible to genuine kindness, often times responding to such actions with returned kindness.
Weapon Susceptibilities : Rank-0 (or better) enchanted weapon to harm.
This is what needs to happen to a Leprechaun who gets caught:
Back in the day, if a Leprechaun was caught, my players
would strap it to a shield. Leprechauns are highly
impervious to damage, and so this would strengthen
the defense of the one wielding the shiled. Also, my
players knew, and still know, that Leprechauns are
highly clausterphobic, and hate being subdued in any
manner (this was payback for this nasty little creature
trying to steal from them!).